This expansive book is a must-have guide for those who collect and play the corrupt Astartes known as Chaos Space Marines. The really flavourful part is that the price doesnt depend on the unit youre shooting with instead, this costs 1CP if only friendly CULTIST units are in the combat, or 2CP otherwise. If Daemon Engine fans are feeling a little hard done by there, then good news the new Infernal Engine stratagem is a powerful trade. But if theres a plan for them in 40k proper, its not in this book. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. In this part of our review we're going to take a whirlwind tour through the highlights, but there's some general points to cover off up front. Your First Look at the Malevolent Magnificence of Codex: Chaos Space Marines Loyalists have had it easy for too long. That means no completely nonsensical combos, but this is still a strong ability overall, and very welcome! Have any questions or feedback? Maye youre Inspired to dive straight ino some open play games; maybe you want 10 forge your ov tales of glory and . You will see everything from Cultists hordes to daemon engine spam. Mike P: Leadership Modifiers Have Come For You. Shockingly enough, Nurgle makes things hard to kill, providing either Grandfathers Blessings (Transhuman Physiology, so cannot be wounded on less than a 4+) or a Death Guard import in the form of Cloud of Flies, making a unit untargetable unless its either the closest or within 12. This technically leaves them in limbo until they get errata Id expect this to be fixed soon. Up for pre-order on June 25, 2022 and released on July 2, the 9th edition Chaos Space Marines codex is now alive and kicking, and we can get up to speed on the long war. Then we move on to She Who Thirsts. The Mark of Slaanesh will be very popular, if for no other reason than The Emperors Children must take this Mark of chaos if they are able to. Note that Noise Marines are exempt from this, since they come with Slaanesh baked in to their dataslate. decimator1.pdf. Finally, when the bodies start hitting the floor, Wanton Slaughter lets your Melee weapons and Pistols explode, but unlike the Assault Doctrine it also keeps working for, uh, Assault weapons. : this is a very different power from what it was. power fists). Combine that with well-priced and well-timed access to the ability to turn off Insane Bravery, and fans of painting lightning and listening to brooding music will have opponents running for the hills. In the CP starved world of Nephilim this is likely to mostly be a curiosity, but there are a lot of relics in this book, so dont rule out there being something extra spicy you can pull off in the right list. You have to pay the points to upgrade them to have the relevant Mark of Chaos (see later), their Keywords get shuffled around so they make sense with the rest of the army, and they dont gain your Legion Trait (Rubricae also have to use the powers from Dark Hereticus from this book). : Gives CORE/CHARACTERS/CULTISTS within 6 the benefits of Light cover. Combine that with well-priced and well-timed access to the ability to turn off Insane Bravery, and fans of painting lightning and listening to brooding music will have opponents running for the hills. Have Games Workshop dunked on poor, defenceless Chaos players once more? Thats because, as youd expect, each of the four gods gets a couple of unique tricks (plus one for Chaos Undivided). Each of these Acts gives you exploding 6s on unmodified 6s to hit with certain kinds of weapons. The saving grace there is that it doesnt get a CORE rider added, so combining this with Obliterators is still very much on the table. cooler now. Wanton Destruction covers the expected Heavy and Grenade weapons, but also adds Rapid Fire, then in Massacre you keep Rapid Fire and switch on Assault Weapons and Pistols. The Pantheon is set to make waves. Have you made sure those Khorne jocks are distracted punching some Tau? If youre bringing a shooty CSM list like an Iron Warriors gunline, this will really stop a lot of the counterplay melee armies have to your list. There are certainly going to be some situations where you would prefer the AP boost, but the nice thing about exploding 6s is that its always good, so you dont hit the failure cases of running into invulnerable saves where extra AP is irrelevant. These extra attacks cannot themselves generate any further attacks. Meanwhile on the opposite side of things Warptime is just cruel Chaos are a melee army and taking out the ability to charge post-move just hamstrings the number of places youll use this. The, gives the bearer a 6 intervention, +1 Attack, and +1 attack each time it destroys an enemy unit though sadly it no longer lets you advance and charge. There are lots of aggressive melee units like Troupes or Wraiths or newly cheaper Boyz that will try to wrap one of your units to avoid being shot. Then this is the spell for you. One friendly friendly unit gets either +1 strength, +1 toughness. Very difficult to properly use. Once per turn, the first time a save is failed for the unit, reduce the damage of that attack to 0. Shockingly enough, Nurgle makes things hard to kill, providing either, , so cannot be wounded on less than a 4+) or a Death Guard import in the form of, , making a unit untargetable unless its either the closest or within 12. On an unmodified 10+ you roll 6d6 instead. Of note, neither of these have any keyword requirements beyond NURGLE TRAITORIS ASTARTES, so theyre very broad in what they can be used on (though Cloud is more expensive on heftier stuff). The Mark of Nurgle is no exception. Warhammer 40k 9th edition Codex pdfs My normal site that I grab these from has been shutdown and I'm looking to grab up all the 9th edition codex if anyone has them to share or knows where I can grab them. This is a good character targetable smite. This is very useful but I dont see it winning out in the marks to take for your generic squads. Chaos Space Marines Datasheets Army List Datasheets collated HQ Abaddon the Despoiler Chaos Lord Chaos Lord in Terminator Armour Cypher Dark Apostle Dark Commune Exalted Champion Fabius Bile Haarken Worldclaimer Heretic Astartes Daemon Prince Huron Blackheart I say for the most part here because both Emperors Children and World Eaters have ways around this adding a unit to your army that cant have a mark automatically gives it the appropriate faction keyword at no cost. As an extra bonus, you cant be shoved down to the always fights last step (outside of the Foul blightspawn/Revolting Stench-Vats combo). 01 - Medicine Man. On the other hand the Icon ability is pretty streamlined. Codex: Chaos Space Marines is coming to pre-order soon, and its many Legionaries are mad, bad, and mutated into glorious new forms thanks to the twisting powers of the Warp. Note that a Daemon Princes MUST be upgraded with a Mark of Chaos. The others are similar, except the Slaanesh offering of Thaaris and Rhiol, the Rapacious, which replaces two melee weapons on a single model, and the relic you have access to depends on the models god keyword. Dark Apostle Prayers are back, and if youre unfamiliar, theyre similar to Space Marine Litanies. Seems interesting, especially for Warp Talons and the like. Terminators also enjoy the completely revised version of, .You will note the plural here, as this is now a unit-level stratagem, which for 1CP boosts the range of your bolt weapons by 6 and provides +1 AP, This isnt always what you want, as into any army with, it doesnt really do much, but if you need to clear out mid-quality units from other armies its great. gives you exploding 6s on unmodified 6s to hit with certain kinds of weapons. melee weapons on a single model, and the relic you have access to depends on the models god keyword. For Chaos Space Marines, there are a ton of units and strategies affected by these changes and the new points. Buy on Amazon. Standard 9th Edition stuff to start out here, with a definition of what a Chaos Space Marine detachment is (everything has the TRAITORIS ASTARTES keyword except AGENTS OF CHAOS and UNALIGNED units) and a few bonuses/limitations around building one. This is another very potent Mark of chaos that gives the relatively low AP of CSM shooting a bit more teeth. So something like an Obliterator can still get the Slaanesh keyword (and be a SLAANESH DAEMON) in an Emperors Children army, but not in another Legion, and they dont get the actual Mark of Slaanesh benefits. Theres one final rule that roughly comes under this heading, but its unusual enough that it needs breaking out to its own section. Interested in flipbooks about 9ed Codex [Chaos] - Heretic Astartes - Death Guard? Rating: 10/10. Also refreshed are Tide of Traitors and Fire Frenzy. The ultimate nemesis of the Imperium, they surge from hidden lairs and hellish warp storms to fall without warning upon their victims. Bluntly, it doesnt feel like the latter will come up very often, as the kind of units that would want to activate this are not generally things youll be marking for Tzeentch, but The Great Sorcerer is an extremely handy trick. This is genuinely pretty strong for a mere 1CP, it lets you pick a unit within 1 at the start of the Morale Phase, and prevent them from using, or any Morale Test re-rolls plus if they fail a Morale test, any Action fails. Games Workshop. Hmm. toughness. Each unit has a purpose and is functional. , you can use this for objective shenanigans string out a few extra Cultists to tag one onto an objective your opponent didnt think you were going to hold. Someone basically thought What is every single spell that could be required to dominate the midboard and then gave them all to the Master Of Possession. Scorn of Sorcery breaks out from the World Eaters to provide a general-purpose 4+ Deny stratagem against enemy Pyskers within 24 of Khorne units, while if youre also mad about everything else, Fury of Khorne gives you automatic wounds on 6s to hit in melee. It is a smite (18) that can then do splash damage to other enemy units within 6 of the target on a 4+. 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