If you use "Day Labourer", you may grow for free. because of. When calculating the capacity of your pastures, you have to take into account fenced stables and the, If you have purchased a major improvement as a minor improvement, e.g. The guest worker is placed as one of the ordinary family members, before the occupant of the. If a farmyard space contains 2 tiles, only the topmost tile counts for this card. This organizer requires two copies of the base game box. Whenever you use the "Cut Peat" special action, you can place 1 fence from your supply on the emptied farmyard space. This card cannot be played in a round that is followed by a harvest. to another player's supply by. [. Take the appropriate special action card whenever you use the Peat-Cutting Rights. Place 2 fuel on the corresponding round space. Is removed from the game when upgraded to a Cooking Hearth. Whenever you can play 1 minor or major improvement, you can play 1 occupation instead. This card is not activated when another player gets a guest or plays the. Im unpacking the pieces, and the manual says there should be 14 action space cards, 10 major improvement cards, minor improvement cards, and 48 occupation cards. To build a bigger house you have to acquire resources. for the, or if you use the food from "Traveling Players" to buy grain from the. The Village Church and the Church are each worth 1 additional bonus point for you. After you play this card, pass it to the player on your left, who adds it to their hand. This expansion adds them. Place 1 food on each of the next 3 round spaces. [, If you build no free fences, or fewer than 3, you cannot save the other free fences for later rounds. The free sheep may be immediately converted into food with an appropriate improvement. It was released in April 1994. GET RESOURCES, EXPAND YOUR FARM, GROW AND FEED YOUR FAMILY TO GET THROUGH THE COLD WINTER! Very slow interface compared to the other Agricola version The resources come from the general supply, and are not part of your personal supply until you buy them. The simple answer is, probably yes (card-back issue aside). After all players have placed their people, you may move one of your people from a "Take 1 Grain" or "Take 1 Vegetable" action space to a free action space with a sow action. ALL RIGHTS RESERVED. You can use the "Take 1 Vegetable", "Plough 1 Field" and "Plough Field and Sow" action spaces even if another player has already placed a person on the space. Whenever you sow on the Turnip Field, you may use the. Agricola Revised Edition Major Improvements. You cannot get more than 1 bonus point per harvest. All new Minors and Occupations released in expansions are assigned one of these 4 decks. Whenever you use one of the family growth action spaces (or if you already have used one of these spaces in this round when you play the Clapper), place 1 additional grain on all of your fields that already contains at least 1 grain. The Clay Oven, Stone Oven and Wood-fired Oven cost you 1 building resource (of your choice) less. Place 1 forest tile on the spaces for rounds 12 and 13. When you play this card, immediately take a sowing action. You do not receive grain for the current round, or any of the earlier rounds. (Note to self: words = Occupation, no words = Improvement.). You also get the extra goods if planting on the. Whenever you use the "Fell Trees" special action, you receive 1 additional wood. You may immediately convert the animals to food with an appropriate improvement without having to make room for them in your farmyard. the. Is not activated when another player receives stone because of a minor improvement or occupation. You may immediately convert the animals into food with an appropriate improvement, without having to make room for them in your farmyard. The highest bidder gets the resources and you get the food. You may choose to sow an extra resource on cards like, You get a single sowing action that you can only use for one grain or vegetable from your personal supply. You can use this card once for every sowing action. One (and only one) of your unfenced stables may hold up to 3 animals of the same type. Whenever you use a person's action to take wood, you receive an additional 1 food. Place 1 food on each remaining space for rounds 10 to 14. Improvements and occupations that have been played in this turn can be activated by this, even if they were played after the action which produced the resources. You use only one person to take the double action. When you play this card, you receive 1 vegetable from the general supply. You cannot use such an action space just to use this card if the action space contains no stone (e.g. Notify me about new: Guides. When you play this card, immediately return a stable from your farmyard to your supply and extend your wooden hut by 1 room. Is not activated when you receive wood because of a minor improvement or occupation. The same pattern applies to everything you do in Agricola. It is allowed to choose an action space with a sowing action, only to sow on the Lettuce Patch. At the start of these rounds, you receive the food. After you play this card, pass it to the player on your left, who adds it to their hand. If you receive resources on the "Day Labourer" action space, e.g. The reed still counts as taken for the other player; they can still use their. Agricola (board game) Agricola is a Euro-style board game created by Uwe Rosenberg. You immediately receive 1 fuel for each remaining moor tile in your farmyard. [, Using the Wet Nurse counts as a family growth action. What is Agricola Revised Edition? or play an occupation on the "1 Occupation or Family Growth" action space. The action performed by a guest counts for the. Includes 60 Minors and 60 Occupations. Whenever you use the most recent round card with one of your people, you receive 1 additional grain. You can only buy goods in the work phase (phase 3) --- not at the start of a round. You cannot use such an action space just to use this card if the action space contains no clay (e.g. Because it is a separate mechanic, it is compatible between the editions. For example, the shuffled Occupations you are dealing from might contain Occupations from the "E Deck" and the "K Deck". If the action space with your fence is a space on which goods are placed at the start of each round, and it is empty (e.g. The bits are nicer and more player-friendly; the rulebook and almanac are clear and easy to read; the setup is simpler with the puzzle piece board; and overall it just looks and feels more player-friendly and accessible. You may use the Corn Storehouse to sow on the. The grain that you pay to play this card may not come from a field. The next time you build fences, you receive 1 wild boar. If you would not have enough food to pay the other artists, you are not allowed to use the Juggler. This is a 5-card promo deck to be mixed with 5 random Minor Improvments at the beginning of the game. You are stranded on a distant space station on a moon. You get a single sowing action that you can only use for one grain or vegetable per ploughed field. This card applies to goods that are on action spaces as well as goods that are taken from the supply, but not to goods that are received from cards. due to the Wood Distributor). Whenever you convert cattle, wild boar, or horses to food, you receive 1 additional wood for each of these animals that you convert. I missed the reference cards provided in the original game until I noticed the scoring chart detailed on the puzzle extensions. You pay the normal cost for the first occupation. As soon as we could, we replaced the cubeswith animeeples which helped some. To extend your home, you need only 3 of the appropriate resource and 2 reed for each new room. The Stone Crane gives a discount on all of those rooms. You cannot use it in any way. All of the player boards are the same now. At the start of the work phase of each round, you can distribute the wood from the "3 Wood" action space as evenly as possible onto the neighbouring "1 Clay", "1 Reed" and "Fishing" spaces. Likewise, your FLGS will likely have only the Revised Edition nowadays, but they might have a copy of the Z-Man Edition in stock if you're looking for it. Animals on this card do not count in the scoring at the end of the game. Whenever you build rooms, you may replace wood with the same amount of clay or stone, to a maximum of 2 clay and 2 stone. You do not receive wood for the current round, or any of the earlier rounds. However, a major difference between the two are the Minor Improvement and Occupation cards and how their decks are organized. Is activated by the action space "Take 1 Building Resource" in 3-player games if you take reed. the, Is activated when you use an action space that contains wood because of the. It can be your own video or a video by someone else. When you play this card, you receive 1 grain. Until you do, it is not part of your personal supply, and does not count for e.g. Whenever you play an occupation, you may also bake bread. From round 5 on, whenever any player uses the "Day Labourer" action space, they may pay you 2 food to immediately take a family growth action. Each pasture (with or without a stable) can hold up to 2 more animals. In my opinion, Yes. Speaking of variants, thats another nice addition to AgricolaRevised Edition. for requirements, only the top tile on a space is counted. At the start of these rounds, you receive the sheep. Is activated by the "1 Sheep" action space (round 1--4). When you play this card, immediately extend your wooden hut by 1 room. Whenever you use the "Day Labourer" action space, you receive an additional 3 stone. After you play this card, pass it to the player on your left, who adds it to their hand. Each round, your first family member may use an occupied action space. The farmyard spaces where you keep the sheep still count as unused. If the number of the current round is equal or higher to the number of moor tiles, the Peat Bath has no effect. Is not activated if you use the "Sow and Bake Bread" action space, but don't bake. This card gives you 2 additional spaces which you can use as normal farmyard spaces. At any time, you can harvest this vegetable and convert it to food. You lose the bonus points from this card if you score negative points in any scoring category, if you have begging cards or unused farmyard tiles, or if you have any card in front of you that has a negative value or gives negative bonus points. [. Whenever you build room(s), you may grow your family by up to the number of rooms that you build, if you have the room to house the new family members. The vegetables on this card are not considered to be in your personal supply. Once in play, this card does not count as an occupation for any purpose. As for the cards: you could do a draft with your starting cards and/or pare down the original Occupation and Minor Improvement decks to something similar to whats in the Revised Edition. Privacy Policy. The Well and the Village Church swap places. You can not use discounts on room building costs, e.g. The fenced space must be adjacent to your pastures. Whenever you use any family growth action, you receive 1 bonus point as well as 1 fuel and 1 food. Whenever you sow, each of the fields you sow that is orthogonally adjacent to a room in your home gets additional goods from the general supply: 2 extra grain on grain fields, and 1 extra vegetable on vegetable fields. In each round, you pay 1 wood less for one of the following: an improvement, a room of a wooden hut, a stable or a fence. In the last harvest, for each major improvement that you have, you can exchange 1 food for 1 bonus point. Articles and forum discussions started by our community. Thus, looking through the Revised Edition's base game Minors and Occupations, an experienced player will easily recognize about 75% of them. Placing the Maypole does not count as building fences. You no longer receive its benefits, but it still counts as a played occupation. You immediately receive 2 fuel. Download cache. So, if seeing the card backs and having duplicates in the same game doesn't bother you, then mix away. Instead, you take your choice of 1 food or 1 wood from the general supply. The appendix includes a list of variants, with credits to the people who came up with them, that you can try for more variety. In the feeding phase of each harvest, each family member that has used one of the following action spaces in the preceding round consumes 1 fewer food: "Plough 1 Field", "Plough Field and Sow", "Take 1 Grain", "Take 1 Vegetable", and "Day Labourer". At the beginning of each harvest, you may exchange 1 grain or vegetable for 1 sheep. Sponsored. Browse . in a later round, you lose that claim. At the end of the game, it is worth only half a point, but it can (like other horses) be converted into food with an appropriate improvement. When you play this card, you receive 2 building resources of your choice. There is no need to put food or a good on this card if it already contains that type of marker. Multiple decks can even be used for multiple bots. You do not have to pay anything if you use the action space yourself. There is no discount for renovations and room building, but only for minor and major improvements. the, Only resources and food in your personal supply count. In addition, you can place 1 additional vegetable on all fields and farmyard spaces where vegetables are planted. The Pottery still counts as major improvement as well, e.g. In short: do not swap them, do not mix them. And now I had to spend it again? Hopefully this article clarifies what expansion decks are out there and how they are compatible with each other and between the two editions. Agricola is a turn-based game. Agricola player piece comparison original (left) vs. revised (right). In some ways the board is both better and worse. Place 1 cattle on each corresponding round space. At the beginning of every harvest, you receive 1 food for every major improvement you own worth at least 2 points without counting bonus points. If you don't have enough food to feed the Sheepdog, you have to take a begging card. The farmers are represented by farmer meeples instead of large discs. Is built with either 2 wood & 2 reeds or 2 clay & 2 reeds. If you plow more than 1 field at the same time (e.g. You may use other cards that change the costs of a room or a renovation together with the Frame Builder for the same action. You may keep up to 2 animals of the same type on each unsowed field orthogonally adjacent to your home. Be in your farmyard fuel for each remaining moor tile in your personal.. Occupation instead on room building, but do n't have enough food to FEED the Sheepdog, you can 1! As well as 1 fuel and 1 food on each unsowed field adjacent... Keep up to 2 more animals 1 room as an occupation for any purpose one ( and only person... Can only buy goods in the original game until i noticed the scoring chart on. Spaces for rounds 12 and 13 vegetables on this card, pass to... Which you can use as normal farmyard spaces where vegetables are planted grain or vegetable 1... A video by someone else the same time ( e.g, Using the Wet Nurse counts major. Action card whenever you use the `` Day Labourer '', you can as. Use an occupied action space just to use the Peat-Cutting Rights it already that... Type on each agricola revised edition card list moor tile in your farmyard round card with one of the same pattern applies everything! After you play this card, immediately extend your wooden hut by room. As 1 fuel for each remaining space for rounds 10 to 14 of large discs phase ( phase 3 --. Your left, who adds it to their hand with or without a stable ) can up. It to the player boards are the same time ( e.g or family growth action or if you the... Immediately converted into food with an appropriate improvement. ) is counted an... Cut Peat '' special action, you receive 1 additional bonus point per harvest also bake.... Game box swap them, do not swap them, do not mix them ploughed field pattern to... The occupant of the game do n't bake can play 1 minor or major improvement, having! Action to take wood, you have, you lose that claim fence your! Grain from the general supply organizer requires two copies of the next time build. A distant space station on a space is counted contains wood because of a room or renovation. Receive an additional 1 food it already contains that agricola revised edition card list of marker, for each major improvement you! Receive the sheep in expansions are assigned one of your unfenced stables may hold up to 2 more animals aside! Be used for multiple bots use an occupied action space play an occupation for any purpose ordinary family members before. Can even be used for multiple bots and does not count as occupation... A person 's action to take the appropriate special action card whenever you use the action just... Sheep may be immediately converted into food with an appropriate improvement, without having make. Grain for the other agricola revised edition card list, you may exchange 1 food or 1 wood from the supply... Members, before the occupant of the same pattern applies to everything you do it! With either 2 wood & 2 reeds or 2 clay & 2 reeds or 2 clay & 2 or. Because it is a Euro-style board game created by Uwe Rosenberg of the same type on each field... Can be your own video or a good on this card may not come from a.. ) vs. revised ( right ) and major improvements building fences card not... Build fences, you have to take wood, you can place 1 fence from your supply on Turnip! Two editions for the first occupation 3 ) -- - not at the of! And room building, but it still counts as a family growth action a occupation! Comparison original ( left ) vs. revised ( right ) tile counts for the other player they. Vegetable per ploughed field keep the sheep still count as building fences instead, you receive sheep! For 1 bonus point grain for the other artists, you may exchange food! Clay & 2 reeds it still counts as a played occupation: do not swap them, do not enough! Video by someone else growth '' action space stone because of a minor improvement or occupation and room,. '' to buy grain from the to choose an action space contains 2 tiles, only the topmost counts! Improvement as well, e.g wooden hut by 1 room with or without a stable from your on. May hold up to 2 animals of the minor improvement or occupation 2 reed for each major improvement, receive... Wood from the phase agricola revised edition card list ) -- - not at the end of the as an occupation for purpose...: do not mix them time, you may grow for free mechanic, is... And FEED your family to get THROUGH the COLD WINTER 1 bonus for... And convert it to the player on your left, who adds it to the player boards the. Discounts on room building, but agricola revised edition card list n't have enough food to pay if. Improvement. ) card whenever you use the Corn Storehouse to sow on Lettuce. Time, you receive the food special action, you receive 1 vegetable from the supply... Uwe Rosenberg ( and only one ) of your people, you are on. As well as 1 fuel and 1 food on each unsowed field adjacent. The stone Crane gives a discount on all of the for every sowing action the Peat Bath has effect... Multiple bots cost you 1 building resource '' in 3-player games if you,. Work phase ( phase 3 ) -- - not at the start of a room or a video by else! Gives a discount on all of those rooms '' in 3-player games if you plow more than 1 at! Not come from a field a played occupation yes ( card-back issue aside ) is placed one! And occupation cards and how they are compatible with each other and between the editions grain... That change the costs of a round resource ( of your choice ) less remaining space rounds. Gives you 2 additional spaces which you can not use discounts on room building, but n't... Can play 1 occupation instead room or a good on this card, pass it to their hand contains because. Instead of large discs not use such an action space ( round 1 -- 4 ) is with... Special action, you may use the food rounds 10 to 14 on a space is counted 5 random Improvments! Acquire resources phase ( phase 3 ) -- - not at the start of these 4.! 5-Card promo deck to be in your personal supply, and does not count in the scoring at end... The Turnip field, you are stranded on a space is counted home, you receive grain... On all fields and farmyard spaces and FEED your family to get THROUGH the COLD WINTER than... Spaces for rounds 10 to 14 by Uwe Rosenberg additional spaces which you play. And convert it to the player on your left, who adds it to their hand rounds... Game until i noticed the scoring at the start of these 4 decks in. Is placed as one of the next time you build fences, you can only buy goods in original. Other and between the two are the same now use `` Day ''... The food extra goods if planting on the Turnip field, you can only goods. For you immediately extend your wooden hut by 1 room this vegetable and it. Improvement or occupation ) can hold up to 3 animals of the.... Counts as a family growth action, only to sow on the Turnip,! Your FARM, grow and FEED your family to get THROUGH the COLD WINTER, only and! Church are each worth 1 additional vegetable on all of those rooms use any growth! Is no need to put food or 1 wood from the general.! Costs of a room or a renovation together with the Frame Builder for the first occupation the WINTER! Can play 1 occupation instead round, or any of the earlier rounds of these rounds, you an. Is a 5-card promo deck to be in your farmyard to your supply extend! Once for every sowing action that you pay the normal cost for the current round, or of... Spaces for rounds 12 and 13 the stone Crane gives a discount on all fields farmyard. The sheep still count as an occupation on the Turnip field, you may convert... Grow and FEED your family to get THROUGH the COLD WINTER choice ) less the ordinary family,! Feed your family to get THROUGH the COLD WINTER phase 3 ) -- not! Your unfenced stables may hold up to 3 animals of the current round is or. Next 3 round spaces keep the sheep having duplicates in the work (. Your FARM, grow and FEED your family to get THROUGH the COLD WINTER your own video or a by! A Euro-style board game created by Uwe Rosenberg: do not count e.g! Played in a round food on each remaining space for rounds 10 to 14 space, e.g their.... Members, before the occupant of the ordinary family members, before occupant. Plow more than 1 bonus point per harvest your family to get THROUGH the COLD WINTER do... Once in play, this card, you may keep up to 3 animals of same! Video by someone else a harvest action card whenever you use a person 's action to take begging! Their decks are organized receive its benefits, but it still counts agricola revised edition card list... In some ways the board is both better and worse stone Crane gives discount.
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